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The full networking stack was designed specifically for uMMORPG and is being improved every single day and battle tested by hundreds of other Unity networking projects. UMMORPG’s networking is completely vertically integrated. Thanks to Mirror, uMMORPG requires less than 10k lines of code while still scaling to 500-1000 CCU easily. With Mirror, the server & client are ONE project and share 95% of the code. (hence the name “Mirror”). UMMORPG uses Mirror for its high level networking and Telepathy for its low level networking. Keeping both the code and the architecture incredibly simple is of utmost importance for the lone wolf developer. UMMORPG is the most simple and easiest to use MMO engine on the planet for one reason: 99% of the MMO projects fail because they are too complex. It’s time to begin the era of the Indie MMORPG. UMMORPG’s mission is to go one step further to democratize MMO development. Carmack, Masters of DoomĢ0 years ago, MMORPGs used to require millions of dollars of capitalization and large teams of developers.Īnd then came Unity, with its mission to democratize game development. You need enough pizza and Diet Coke to stick in your refrigerator, a cheap PC to work on, and the dedication to go through with it. If you want to set off and go develop some grand new thing, you don’t need millions of dollars of capitalization. “In the information age, the barriers just aren’t there. (Demo) (Forum) (Discord) (FAQ) (Showcase) (Documentation) (Tests)Ĭheck out the new uMMORPG Components Edition! UMMORPG – The lone wolf developer’s MMORPG engine. Download Now “If possible, please buy the package to support the developer”